Project StrikeOut becomes Tribestrike
Under the working title "Project StrikeOut" we have succeeded in creating an augmented-reality-wearable technology that is able to automate the scoring of points, especially in martial arts. It is crucial that this wearable system knows which parts of the system touch during sparring or in a competition (hit to the head or body, e.g. see also in the gallery). In addition, acceleration and motion sensors are installed in microcontrollers, which allow conclusions to be drawn about the impact force and the impact movement. This information can also be evaluated with the help of artificial intelligence with reference to correct striking techniques. This makes it possible to adapt the system to many different sets of rules of many competition forms such as light contact, full contact or semi-contact/pointfighting and, if necessary, to objectively define or exclude the "too hard, invalid hits".
Furthermore, the system creates more safety for martial arts or self-defense training. Due to the technical necessity to have electrically conductive surfaces on hit zones and impact units (such as e.g. head and boxing glove) in training and also in sparring, the protection of the face in competitions with, for example a grid, is absolutely necessary. In return, the user receives real-time and automated measurement data for hit detection and the force of impacts. Even blocked shots can be detected or declined with this system. Overall, this puts the performance comparison of hit data in front and ensures that a "knock out" no longer has to be the unmistakable proof of the victory of an opponent. And for training, new interactive gamified combat technique tasks are possible, which the system can control and correct automatically. This frees up more time for coaches and ensures gamified learning opportunities for students.
We believe in the success of this project and walk on under its future name: Tribestrike.